
Moin, I'm Philipp
I'm a software engineer who loves to build things - from digital twins and data aggregation tools to fun web projects and games.
Born and raised in Hamburg, I discovered my passion for computers as a teenager. At 16, I began programming, quickly becoming fascinated by the world of games and websites. This early curiosity set the foundation for my academic journey, where I delved deeper into computer science.
During university, I developed a keen interest in distributed systems, sensor networks, and environmental data. Life took an exciting turn when I started my PhD: I welcomed my first son and married a psychologist (she makes sure I am not going mad). Despite the challenges of balancing research and family - especially after our second child arrived - I completed my PhD in 2024, taking some parental leave along the way.
After earning my doctorate, I focused on analyzing and evaluating sensor data from varius sources, aiming to enhance data quality and availability. Here I also found my love to geospatial data, maps, and any application that visualized something on a map. In my free time, I remain captivated by games - both board and computer. I have enjoyed years as a dungeon master, creating worlds and homebrew rules, and I love testing new cooperative game ideas, especially those involving cards and dice.
